Virtual reality is an artificial environment that is
created with software and presented to the user in such a way that the user
suspends belief and accepts it as a real environment. On a computer, virtual
reality is primarily experienced through two of the five senses: sight and
sound. The simplest form of virtual reality is a 3-D image
that can be explored interactively at a personal computer, usually by manipulating
keys or the mouse so that the content of the image moves in some direction or
zooms in or out. More sophisticated efforts involve such approaches as
wrap-around display screens, actual rooms augmented with wearable computers,
and haptics devices
that let you feel the display images.
In short, it all has to do with a computer doing its best
to trick your brain. A virtual reality headset shows you an image and as soon
as you move your head it modifies that image to make it seem like you’re really
there. 3D audio can also enhance the experience and make you forget your
physical surroundings. What can this technology be used for? Movies and gaming
is an obvious option, but virtual reality has a slew of other possible uses. It
can be used for training, medical procedures, and even psychological therapy to
treat disorders like PTSD. Gaming as we know it is about to
change. New visual computing advancements and gear such as Oculus Rift engage
players with immersive, interactive and intense sensory experiences. It’s like
super realistic science fiction playing out right before your eyes. “Virtual Reality (VR) is a set of technologies that
are aimed at fooling your senses into believing that you’re in a different
environment than the real world,” said Kim Pallister, Director of Content
Strategy for Intel’s Visual Computing Group, explaining how virtual reality
works.
Virtual
reality is an immersive experience in which your head movements are tracked in
a three dimensional world, making it suited to games and even movies. While VR was
a non-starter back in the 90s, developers are now creating mind-blowing
experiences, which look set to revolutionize gaming. The most incredible thing
is that the latest and greatest VR experiences don't require mind-bending
technology. Oculus Rift is the virtual reality headset that started the current
hysteria. Developed by 21-year-old engineer Palmer Luckey, funded via
Kickstarter and snapped by by Facebook for a cool $2bn, the Rift plugs into
your computer's DVI and USB ports and tracks your head movements to provide 3D
imagery to its stereo screens.
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