Monday, December 14, 2015

GOODBYE!

Hello Guys,

It was a great pleasure to meet you all and work with you guys. I’ve so much from you all and thank you all for being so kind this semester, I wish you all good luck with finals and good luck with everything in life. I would like to thank Professor Walsh. I wish you all Merry Christmas a happy New Year. May God bless you all, Always be kind to one another. Take Care!

This blog has been for an Immersive Education class at Boston College.  The class is called Collaborative Computing.  We have learned about all of the current ways for collaborating over the web as well as ways that this might be done in the future with virtual and augmented reality.  For more information you guys can take a look at this link please; 
http://ImmersiveEducation.org/@/bc
FINAL STEP 8: GOOGLE FOLDERS

This is a picture of the contents of my Google Drive Folder.
This is a picture of my Google Folder sharing it with our Google Group.




FINAL STEP 7: GOOGLE DOCUMENTS

This is the share window open.
In this picture as you can see i'm choosing people that could the document instead of editing.
In this picture i just add our Google Group. 

Turning on the revision history
Gong through the old version of the document

The document before i added the second paragraph.

This is the last picture of the document, its available on our Google Group.
FINAL STEP 6: EMBEDDING VIMEO



HyperZoom is a different form of Zooming into or out of a shot with virtually no restrictions to the range of the zoom. It enables the camera to zoom to a new location and actually be there to move forward to ever new locations. In this video you will be able to see what you can really do with the Hyperzoom. The beautiful historic town of Hallstatt is a Unesco World Heritage site in Upper Austria. It is visited by many thousands of tourists each year but perhaps none of them get to see it quite like this. As if on the back of an invisible insect we fly around the sites of this wonderful town in one continuous journey passing through buildings to emerge in different parts of the town, finally ending up on the new viewpoint from Rudolfsturm perched high above the ancient town square. Take a look at this beautiful place guys, this is so amazing.
FINAL STEP 5: EMBEDDING YOUTUBE


Microsoft HoloLens is the first fully untethered, holographic computer, enabling high-definition holograms to integrate with your world. Help develop the future of holographic computing. Come unlock new possibilities. Microsoft HoloLens is made up of specialized components that together enable holographic computing. The optical system that works in lock-step with advanced sensors. The hpu that makes light of processing a large amount of data per second. All those component and more enable you to move freely and interact with holograms. This video of Microsoft HoloLens is one of my favorite because it shows every single detail about the product and while you watching the video you can see how it works.


Welcome to the world’s first live virtual reality birth using the Samsung Gear VR. Samsung streamed a baby boy's birth to a virtual reality headset worn by his father nearly 2,500 miles away, in what it's calling the first birth ever live-streamed using VR. Samsung set the stream up for a man who, as its ad says, had work that took him out of town during his child's birth, with the intention of giving him something close to the experience of actually being there. This is such a great video, this product makes this guy dream come true because he had no idea he was going to be able to see the birth of his child and with the help of Samsung Gear VR, they made it happen, I love this video because there’s a great message in it, and it shows anything is possible in this world.

For more information on Technologies: Check out the BUZZ! page from the Immersive Education Initiative at: http://immersiveeducation.org/buzz



FINAL STEP 4: GOOGLE HANGOUTS

As you can see in the pictures i was talking to one of my classmates on the Google Hangouts and we used text chat as well and we also had a video call.
Final Step 3:AUDIO WHITEBOARD
This is a picture of my Audio Whiteboard, as you can see my microphone is on and i'm able to talk and i upload a picture and there's a text also.
Final Step 2: SLACK




Soon! IMMERSION 2016 and the 6th European


Soon! IMMERSION 2016 and the 6th European ‪#‎Immersive‬ ‪#‎Education‬Summit ‪#‎EiED‬ to be announced this month. Stay tuned athttp://summit.ImmersiveEducation.org ‪#‎VR‬ ‪#‎VirtualReality‬ ‪#‎Immersion‬


See more at: http://summit.immersiveeducation.org/

Saturday, December 12, 2015

Bent's Old Fort Minecraft Recreation




the Superintendent's Office
 
the second Superintendent office 
the east corral
the computer room

Monday, December 7, 2015

Video Games as Collaboration Tools Report.

Video games have the potential to be deeply engaging for learners. For decades, psychologists have studied video games as models of intrinsically motivated learning. The techniques that games use—fantasy, control, challenge, curiosity, collaboration and competition—are now the cornerstones of motivational theory. Games have grown in complexity, and our understandings of them have grown as well. Consider for a moment how games have moved away from requiring players to read instructions. By analyzing what players do, and by providing real-time feedback to the player, game designers can successfully teach players how to play without supplemental materials. Educators often have similar goals: We want to deliver feedback just in time, while students are engaged in meaningful activity. This capacity for immediate feedback and instruction is a primary reason to use games for learning, because, in a modern school setting, real-time feedback is difficult to come by.

Games can record learners’ actions, which opens new opportunities for data-driven decision-making. Students, teachers, parents, and administrators can view individual or aggregated data across play sessions. With the assistance of data-based metrics collected from games, educators might know when a learner is on- or off-task, or know when a learner is struggling with a concept. For example, in “ProgenitorX,” players face an outbreak of zombies due to a virus that escaped a science lab. Players use stem cells to grow tissues and organs and heal the victims of the zombie plague. Liz Owen and Rich Halverson studied player data and found that successfully completing the game’s advanced levels is a strong predictor of player performance on traditional post-tests—meaning the player has learned some stem cell science.


 Soon, data visualizations will be available to students and teachers. We imagine them supporting students reflecting on their own learning, as well as deep conversations among teachers, students, and perhaps parents and the public about learning. Our goal is not to replace teachers, but to empower teachers through tools that make their jobs easier and more fun. We imagine games helping teachers not only by making learning fun and interesting for students, but also by giving them better tools for diagnosing and assessing learning.

VR Collaboration Report.

Virtual reality is an artificial environment that is created with software and presented to the user in such a way that the user suspends belief and accepts it as a real environment. On a computer, virtual reality is primarily experienced through two of the five senses: sight and sound. The simplest form of virtual reality is a 3-D image that can be explored interactively at a personal computer, usually by manipulating keys or the mouse so that the content of the image moves in some direction or zooms in or out. More sophisticated efforts involve such approaches as wrap-around display screens, actual rooms augmented with wearable computers, and haptics devices that let you feel the display images.
In short, it all has to do with a computer doing its best to trick your brain. A virtual reality headset shows you an image and as soon as you move your head it modifies that image to make it seem like you’re really there. 3D audio can also enhance the experience and make you forget your physical surroundings. What can this technology be used for? Movies and gaming is an obvious option, but virtual reality has a slew of other possible uses. It can be used for training, medical procedures, and even psychological therapy to treat disorders like PTSD. Gaming as we know it is about to change. New visual computing advancements and gear such as Oculus Rift engage players with immersive, interactive and intense sensory experiences. It’s like super realistic science fiction playing out right before your eyes. “Virtual Reality (VR) is a set of technologies that are aimed at fooling your senses into believing that you’re in a different environment than the real world,” said Kim Pallister, Director of Content Strategy for Intel’s Visual Computing Group, explaining how virtual reality works.





Virtual reality is an immersive experience in which your head movements are tracked in a three dimensional world, making it suited to games and even movies. While VR was a non-starter back in the 90s, developers are now creating mind-blowing experiences, which look set to revolutionize gaming. The most incredible thing is that the latest and greatest VR experiences don't require mind-bending technology. Oculus Rift is the virtual reality headset that started the current hysteria. Developed by 21-year-old engineer Palmer Luckey, funded via Kickstarter and snapped by by Facebook for a cool $2bn, the Rift plugs into your computer's DVI and USB ports and tracks your head movements to provide 3D imagery to its stereo screens.